
TOSHICHAN
Unityでスクリプト&簡単な実装サイト
アスペクト比固定
//初期16:9
public float X_aspect = 16.0f;
public float Y_aspect = 9.0f;
void Awake()
{
Camera camera = GetComponent<Camera>();
Rect rect = calcAspect(X_aspect, Y_aspect);
camera.rect = rect;
}
private Rect calcAspect(float width, float height)
{
float target_aspect = width / height;
float window_aspect = (float)Screen.width / (float)Screen.height;
float scale_height = window_aspect / target_aspect;
Rect rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
if(1.0f > scale_height)
{
rect.x = 0;
rect.y = (1.0f - scale_height) / 2.0f;
rect.width = 1.0f;
rect.height = scale_height;
}
else
{
float scale_width = 1.0f / scale_height;
rect.x = (1.0f - scale_width) / 2.0f;
rect.y = 0.0f;
rect.width = scale_width;
rect.height = 1.0f;
}
return rect;
}