
TOSHICHAN
Unityでスクリプト&簡単な実装サイト
入力取得
void Update () {
if (Input.GetKey(KeyCode.Joystick1Button0)) {
Debug.Log("Button A Push");
}
if (Input.GetKey(KeyCode.Joystick1Button1)) {
Debug.Log("Button B Push");
}
if (Input.GetKey(KeyCode.Joystick1Button2)) {
Debug.Log("Button X Push");
}
if (Input.GetKey(KeyCode.Joystick1Button3)) {
Debug.Log("Button Y Push");
}
if (Input.GetKey(KeyCode.Joystick1Button4)) {
Debug.Log("Button LB Push");
}
if (Input.GetKey(KeyCode.Joystick1Button5)) {
Debug.Log("Button RB Push");
}
if (Input.GetKey(KeyCode.Joystick1Button6)) {
Debug.Log("Button Back Push");
}
if (Input.GetKey(KeyCode.Joystick1Button7)) {
Debug.Log("Button START Push");
}
if (Input.GetKey(KeyCode.Joystick1Button8)) {
Debug.Log("L Stick Push Push");
}
if (Input.GetKey(KeyCode.Joystick1Button9)) {
Debug.Log("R Stick Push");
}
float TrigerInput = Input.GetAxis("Triger");
if (TrigerInput < 0.0f){
Debug.Log ("L Triger");
}else if(TrigerInput > 0.0f){
Debug.Log ("R Triger");
}
float HorizontalKeyInput = Input.GetAxis("HorizontalKey");
if (HorizontalKeyInput < 0.0f){
Debug.Log ("Left Key");
}else if(HorizontalKeyInput > 0.0f){
Debug.Log ("Right Key");
}
float VerticalKeyInput = Input.GetAxis("VerticalKey");
if (VerticalKeyInput < 0.0f){
Debug.Log ("Up Key");
}else if(VerticalKeyInput > 0.0f){
Debug.Log ("Down Key");
}
}