top of page

TOSHICHAN
Unityでスクリプト&簡単な実装サイト
オブジェクトの角度取得
private float X;
private float Y;
private float Z;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
X = transform.localEulerAngles.x;
Y = transform.localEulerAngles.y;
Z = transform.localEulerAngles.z;
}
bottom of page